No more safe immigration after Mega Fleet win. #18

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opened 2016-02-04 21:22:02 +00:00 by MegaBaconFamily · 2 comments
MegaBaconFamily commented 2016-02-04 21:22:02 +00:00 (Migrated from gitlab.com)

[Taken from DF forums, all words by xlockeed]

I’m now going three hours after mega fleet win. And it’s nothing but meteor showers, hostile derelicts, hostile immigration / raid through airlock and the oh so lovely four breaches and six airlock invaders event. I’ve not received a single invite for 1 - 2 crew, or the forced join one either. I’ve been using incapacitated raiders as my only source of new crew and it’s getting old fast.

Here’s a run down of events and every one has the oh so lovely 4 breach and 6 airlock raiders at the end.
Meteor shower
Hostile derelict
Meteor shower
4 breach and 6 airlock raiders
Meteor shower
Hostile derelict——- I should mention that the derelict that is a cube and has nothing but two killbots inside and two turrets outside that docks to your base cannot be explored. ( 15 security, even fiddling with

[Taken from DF forums, all words by xlockeed] I’m now going three hours after mega fleet win. And it’s nothing but meteor showers, hostile derelicts, hostile immigration / raid through airlock and the oh so lovely four breaches and six airlock invaders event. I’ve not received a single invite for 1 - 2 crew, or the forced join one either. I’ve been using incapacitated raiders as my only source of new crew and it’s getting old fast. Here’s a run down of events and every one has the oh so lovely 4 breach and 6 airlock raiders at the end. Meteor shower Hostile derelict Meteor shower 4 breach and 6 airlock raiders Meteor shower Hostile derelict——- I should mention that the derelict that is a cube and has nothing but two killbots inside and two turrets outside that docks to your base cannot be explored. ( 15 security, even fiddling with
bryceharrington commented 2016-02-07 18:50:59 +00:00 (Migrated from gitlab.com)

Yeah the event system's event prioritization is rather brain dead.

Immigration caps out after a certain population is reached. Also the weighting of hostile events vs. immigration becomes quite a bit higher the later you go in the game. I think it's supposed to increase the challenge as you go, but the way it does it ends up being not quite so fun.

I've got plans underway to re-engineer the entire event system, to address this problem as well as many other event limitations.

Yeah the event system's event prioritization is rather brain dead. Immigration caps out after a certain population is reached. Also the weighting of hostile events vs. immigration becomes quite a bit higher the later you go in the game. I think it's supposed to increase the challenge as you go, but the way it does it ends up being not quite so fun. I've got plans underway to re-engineer the entire event system, to address this problem as well as many other event limitations.
cxsquared commented 2016-02-13 16:44:05 +00:00 (Migrated from gitlab.com)

Added ~154860 label

Added ~154860 label
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ald_productions/spacebase-v2-updated-code#18
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