Fire extinguisher selection logic #21

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opened 2016-02-04 21:46:30 +00:00 by MegaBaconFamily · 2 comments
MegaBaconFamily commented 2016-02-04 21:46:30 +00:00 (Migrated from gitlab.com)

Physics logic
Since you’ve essentially made it that we can not place items like fire extinguishers on just ANY wall, I’ve had to place them just outside a couple rooms, thinking that the people would be smart enough to grab one on their way in to a room to take care of a fire. No luck. If the extinguisher is not actually INSIDE the room, then they don’t have a chance of quenching the fire, unless they get lucky. For a situation where a small room has completely come under flame, it’s a death trap. As a last-ditch effort, I sealed the door, then had a builder remove a section of the outer wall. What would this do in real life? It would immediately vent the flames, along with the fire’s fuel (oxygen), and the fire would go out almost instantly. No such luck. The fire didn’t go out, even though the atmosphere was 0 in the room. MAJOR physics fail.
So… I would program the people first, to be able to grab an extinguisher from an adjacent room to one that’s on fire, which, by the way, is what most semi-intelligent people would do, anyway. Secondly, improve the physics so no atmosphere equals no fire possible.
This also was applicable in relation to a raider ship. I had a builder remove a section of wall from a “derelict” that had raiders on board. that should have caused an immediate decompression that would kill anyone on board, blowing them out into the vacuum. However, nothing of the sort happened. Very unimpressive.

Physics logic Since you’ve essentially made it that we can not place items like fire extinguishers on just ANY wall, I’ve had to place them just outside a couple rooms, thinking that the people would be smart enough to grab one on their way in to a room to take care of a fire. No luck. If the extinguisher is not actually INSIDE the room, then they don’t have a chance of quenching the fire, unless they get lucky. For a situation where a small room has completely come under flame, it’s a death trap. As a last-ditch effort, I sealed the door, then had a builder remove a section of the outer wall. What would this do in real life? It would immediately vent the flames, along with the fire’s fuel (oxygen), and the fire would go out almost instantly. No such luck. The fire didn’t go out, even though the atmosphere was 0 in the room. MAJOR physics fail. So… I would program the people first, to be able to grab an extinguisher from an adjacent room to one that’s on fire, which, by the way, is what most semi-intelligent people would do, anyway. Secondly, improve the physics so no atmosphere equals no fire possible. This also was applicable in relation to a raider ship. I had a builder remove a section of wall from a “derelict” that had raiders on board. that should have caused an immediate decompression that would kill anyone on board, blowing them out into the vacuum. However, nothing of the sort happened. Very unimpressive.
bryceharrington commented 2016-02-07 18:39:10 +00:00 (Migrated from gitlab.com)

Title changed from Logic Failures [And possible fixes] to Fire extinguisher selection logic

Title changed from **Logic Failures [And possible fixes]** to **Fire extinguisher selection logic**
cxsquared commented 2016-02-13 16:28:48 +00:00 (Migrated from gitlab.com)

Added ~154860 label

Added ~154860 label
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ald_productions/spacebase-v2-updated-code#21
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