Incapacitated people die of starvation #28

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opened 2016-02-15 03:04:50 +00:00 by cguldner · 7 comments
cguldner commented 2016-02-15 03:04:50 +00:00 (Migrated from gitlab.com)

After a fight has occurred, and one of the citizens is incapacitated, they will sometimes stay that way until they die of starvation. None of the actions do anything to change the fact that the people are just lying around, dying.

After a fight has occurred, and one of the citizens is incapacitated, they will sometimes stay that way until they die of starvation. None of the actions do anything to change the fact that the people are just lying around, dying.
Untrustedlife commented 2016-02-15 04:03:54 +00:00 (Migrated from gitlab.com)

Getting a doctor fixes it just fine as they heal incapped people.

Getting a doctor fixes it just fine as they heal incapped people.
Untrustedlife commented 2016-02-15 04:07:18 +00:00 (Migrated from gitlab.com)

so just assign a non-incapped doctor as your doctor and they will slowly heal the people. otherwise it takes 100000 clicks or something

so just assign a non-incapped doctor as your doctor and they will slowly heal the people. otherwise it takes 100000 clicks or something
Untrustedlife commented 2016-02-15 04:07:18 +00:00 (Migrated from gitlab.com)

Status changed to closed

Status changed to closed
Untrustedlife commented 2016-02-15 04:07:21 +00:00 (Migrated from gitlab.com)

Status changed to reopened

Status changed to reopened
Untrustedlife commented 2016-02-15 04:12:04 +00:00 (Migrated from gitlab.com)

it takes, according to the code 100000000 clicks for them to heal on their own, but doctors (if you have one) prioritize healing these people so I dont see how they can die from starvation unless you just didnt assign a doctor (doctors heal them when they are incapped)

it takes, according to the code 100000000 clicks for them to heal on their own, but doctors (if you have one) prioritize healing these people so I dont see how they can die from starvation unless you just didnt assign a doctor (doctors heal them when they are incapped)
cguldner commented 2016-02-15 19:38:33 +00:00 (Migrated from gitlab.com)

I definitely had doctors on duty, and so it kinda goes with the issue of having a faulty priority system. It should obviously be more important to heal an incapacitated person than to perform checkups

I definitely had doctors on duty, and so it kinda goes with the issue of having a faulty priority system. It should obviously be more important to heal an incapacitated person than to perform checkups
bryceharrington commented 2016-04-07 19:21:27 +00:00 (Migrated from gitlab.com)

http://steamcommunity.com/app/246090/discussions/0/365163686062022050/

  • After a rampaging person has been cuffed and incapacitated, they don't ever get up. This led to one of my citizens starving to death on the floor, when they could have just gotten up, gone to the brig, and been uncuffed after they'd calmed down.
    -- Suggestion: Set a time limit on "Incapacitated" state, and once that limit is reached, the person should do whatever they have to do next (i.e. go to the brig or wander around if they're cuffed, go to the infirmary if they're injured, etc.)
http://steamcommunity.com/app/246090/discussions/0/365163686062022050/ - After a rampaging person has been cuffed and incapacitated, they don't ever get up. This led to one of my citizens starving to death on the floor, when they could have just gotten up, gone to the brig, and been uncuffed after they'd calmed down. -- Suggestion: Set a time limit on "Incapacitated" state, and once that limit is reached, the person should do whatever they have to do next (i.e. go to the brig or wander around if they're cuffed, go to the infirmary if they're injured, etc.)
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ald_productions/spacebase-v2-updated-code#28
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