Character "Stuff morale" drops off a cliff #33

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opened 2016-02-15 03:55:13 +00:00 by bryceharrington · 0 comments
bryceharrington commented 2016-02-15 03:55:13 +00:00 (Migrated from gitlab.com)

I notice that my crew over time get gradually worsening Stuff Morale scores, eventually bottoming out at zero. For the life of me I've not figured out how as a player to improve this measurement.

I poked around in the code to try and see how it was calculated, and it seems to be just a function of the number of items the character has in inventory. I gather that when the players drop stuff this is going to result in a drop to their Stuff morale score, but it is difficult to spot evidence of this during game play.

I notice that for a lot of characters the graph is initially non-zero, like 50% or whatever, and then at some point after they've been on the base for a while it sharply drops off a cliff down to zero or near zero. I thought perhaps this was due to the introduction of shelves and dressers in the game, and that the characters were "losing" inventory by placing it on shelves. However, I experimented with not building either of those two items, to force characters to hold on to things, but they still experienced the drop-offs. So not sure what causes that.

Frankly, until we get a trade system or some mechanism that allows creation of curious and other inventory objects, Stuff Morale doesn't really add to the game experience. We could drop the code and I don't think it'd detract at all from the game play.

I notice that my crew over time get gradually worsening Stuff Morale scores, eventually bottoming out at zero. For the life of me I've not figured out how as a player to improve this measurement. I poked around in the code to try and see how it was calculated, and it seems to be just a function of the number of items the character has in inventory. I gather that when the players drop stuff this is going to result in a drop to their Stuff morale score, but it is difficult to spot evidence of this during game play. I notice that for a lot of characters the graph is initially non-zero, like 50% or whatever, and then at some point after they've been on the base for a while it sharply drops off a cliff down to zero or near zero. I thought perhaps this was due to the introduction of shelves and dressers in the game, and that the characters were "losing" inventory by placing it on shelves. However, I experimented with not building either of those two items, to force characters to hold on to things, but they still experienced the drop-offs. So not sure what causes that. Frankly, until we get a trade system or some mechanism that allows creation of curious and other inventory objects, Stuff Morale doesn't really add to the game experience. We could drop the code and I don't think it'd detract at all from the game play.
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ald_productions/spacebase-v2-updated-code#33
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