Pathfinding fails when path is blocked off by object on one side of the door #17
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ald_productions/spacebase-v2-updated-code#17
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This happened in my most recent save: a raider ship docked just behind my Seed Pod, which was placed against the wall. When raiders tried to enter my main base, they were held back by the pod, generating a lot of error messagesmoai_log_Space.txt (warning: 2.1 Mb log file). Security also couldn't enter the raider base. Save file and screenshot if things aren't clear yet.
Possible Resolutions:
Also guys, what happened to you? Over the last 2 days I've sent an email, an bug report and a merge request, all of which went unanswered up to now. This project looks like it has some potential and I'd really like to help out, but I don't want to do this alone. Could someone from @all please reply to assure me there is someone on the other side?
Yeah I've seen this both with seed pods and also with ship engines (i.e. a ship docked to the engine of a previously docked ship). I wonder if any other constructions do this? E.g. fridges or dressers?
Checking that the spot behind the door is probably the easiest solution. Like you mention it doesn't prevent players from quickly erecting a barricade, but seems like a tactic that could be realistically used.
And yes, raiders should shoot their way through blocking objects. It's not clear why they don't. Bug in pathfinding?
As far as responding to your requests, dude you need to be more patient. All of us are real people with real lives and jobs and whatnot. :-)
mentioned in merge request !7
Status changed to closed by commit
227d9f538e